

#ifndef _SHELL_RESUPFIRSTPLAY_MESSAGE_H_
#define _SHELL_RESUPFIRSTPLAY_MESSAGE_H_

#include "Message.h"
#include "Beans.h"
//#include "FirstPlay.h"
using namespace std;

class ResUpFirstPlayMessage : public Message
{
	public:
	ResUpFirstPlayMessage();
	~ResUpFirstPlayMessage();
	void reset();
	ResUpFirstPlayMessage* clone();
	static const int _ID;
	//首次充值信息
	FirstPlay* firstPlay;
	
	bool read_from(ByteBuf& buf);
    bool write_to(ByteBuf& buf);
    int getId();
};

#endif
